Move AI

Markerless motion capture from ordinary video, no suit required

AI 3D & GamingFree planOverseasβ˜…β˜…β˜…β˜…β˜† 4.0

What is Move AI?

Move AI captures human motion from ordinary video instead of a suit-and-marker rig. You record an actor with one or more cameras - even a phone - and the service reconstructs a 3D skeleton that can be retargeted onto a character. Single-camera mode is the quick option, while multi-camera setups improve accuracy for tricky moves and occlusion. Output arrives as standard animation data for engines such as Unreal, Unity and Blender, which makes it a practical way to get custom movement into a game or previsualisation without booking a mocap stage. Cleanup is still part of the job, but the entry cost drops sharply.

Last updated: 2026-09-20. This site only provides an index; for exact features, pricing, and licensing, see the official website.

Key features

  • Markerless motion capture from single or multi-camera video
  • Retargeting onto custom skeletons and character rigs
  • Hand and finger tracking for detailed gestures
  • Cleanup and smoothing tools inside the web app
  • Exports FBX, BVH and glTF files for common game engines
  • Batch processing for large volumes of captured clips

Pros & cons

Strengths

  • Removes the cost of suits and a dedicated capture stage
  • Phone footage is often good enough for game-quality motion
  • Export formats drop into existing engine pipelines

Watch out for

  • Foot sliding and occlusion still need manual cleanup
  • Multi-camera accuracy needs careful calibration
  • Processing longer clips consumes credits quickly

Best for & use cases

indie game animation, previz, sports analysis and virtual production

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FAQ

How many cameras do I need?

A single camera works for straightforward movement and is the usual starting point. Two or more cameras improve depth accuracy and hold up better when a limb is hidden, which matters for fast or complex action.

What do I get out of it?

A 3D skeleton animation that can be retargeted onto your own character. Export formats include FBX, BVH and glTF, so the motion can be carried into Unreal, Unity or Blender.

Is cleanup still required?

Yes. Markerless capture is approximate, so foot contact, hand detail and moments where the body is partly hidden usually need a pass in an animation tool before the clip ships.