Physics-aware character animation tool that fixes poses as you keyframe
Cascadeur is a standalone animation package built by Nekki for hand-keyed character motion. Its distinguishing feature is a physics-based pose system: the tool understands balance, centre of mass and joint limits, so when you move a limb the rest of the body adjusts plausibly and you spend less time counter-animating. AI-assisted tools fill gaps between key poses, auto-physics previews trajectories, and a quick rigging pass lets you start from a mesh without a full skeleton build. Exports target FBX and the usual game engines, so it slots next to Maya, Blender or Unreal rather than replacing them.
Last updated: 2026-09-20. This site only provides an index; for exact features, pricing, and licensing, see the official website.
game and film animation, action sequences, mocap cleanup and solo animators
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Usually yes. Cascadeur is an animation specialist, so most teams build and texture assets elsewhere and bring the character in to animate, then export the motion back out as FBX.
It keeps balance believable. When you drag a hand or foot, the solver adjusts the rest of the body so the pose stays grounded, which removes much of the manual counter-posing work.
It is commonly used that way. Imported mocap can be adjusted pose by pose with the physics solver keeping contact points and balance consistent across the sequence.
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