Character engine for giving game NPCs memory, goals and natural dialogue
Inworld AI provides the character layer for games and interactive experiences: a runtime that gives non-player characters a personality definition, goals, memory of past interactions and context-aware dialogue. Developers define a character in a web studio - background, voice, knowledge and safety rules - then drive it at runtime through SDKs and APIs for Unity, Unreal and the web. The pitch is not text generation on its own but the surrounding machinery: state management, relationship tracking and cost controls that a shipped game needs. Studios integrate it for dialogue-heavy games, training simulations and interactive characters.
Last updated: 2026-09-20. This site only provides an index; for exact features, pricing, and licensing, see the official website.
narrative games, npc dialogue, interactive training simulations and virtual characters
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Games are the core use case, and the same runtime suits interactive training simulations, virtual presenters and museum or retail characters where a persona must stay consistent over many sessions.
SDKs and integrations cover Unity, Unreal and web or server-side runtimes, so the character logic can run where the rest of your game logic already lives.
Charges follow usage, so a chatty character in a popular title costs more than a rare NPC. The analytics dashboard exists precisely to find characters whose behaviour is burning budget.
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