Text-to-3D and image-to-3D generator with textured, exportable meshes
Meshy turns a text prompt or a reference image into a textured 3D model in the browser. The workflow is built around text-to-3D, image-to-3D and texture regeneration, with automatic UV unwrapping and PBR maps so results can go straight into a renderer instead of staying a grey preview. A quad-topology and remeshing option aims output at real-time engines, and exports cover GLB, FBX, OBJ, USDZ and STL. A REST API makes it usable inside a content pipeline, and the free credit allowance is enough to judge whether the output style suits your project.
Last updated: 2026-09-20. This site only provides an index; for exact features, pricing, and licensing, see the official website.
game prototypes, ar and vr props, 3d printing tests and concept blockouts
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GLB, FBX, OBJ, USDZ and STL are supported, with texture maps included. GLB and FBX are the usual choices for game engines, while STL suits 3D printing workflows.
Yes, there are rigging and animation presets for character models. They are convenient for simple previews, but custom rigs in a dedicated 3D tool still win for production animation.
Often yes, as props or background assets after cleanup. Treat generated meshes as a starting point: retopology and texture retouching are still normal steps before shipping.
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