Avatar SDK

Selfie-to-3D avatar SDK for games, apps and virtual try-on

AI Avatars & Digital HumansOverseasβ˜…β˜…β˜…β˜†β˜† 3.0

What is Avatar SDK?

Avatar SDK from Itseez3D turns a single selfie into a rigged 3D avatar and ships it as an integration rather than an application. Native plugins exist for Unity, Unreal, iOS, Android and the web, alongside a headless cloud API for generating avatars server-side at scale. Output is a game-ready model with facial blendshapes and a standard humanoid skeleton, exported as GLB or FBX, so it loads into an engine without conversion. The same technology powers a browser-based creator that can be embedded in a site, and a companion product records facial performance to animate the result. A free monthly allowance covers evaluation only.

Last updated: 2026-09-20. This site only provides an index; for exact features, pricing, and licensing, see the official website.

Key features

  • Photorealistic 3D avatar from a single selfie photo
  • Rigged output with facial blendshapes and a humanoid skeleton
  • Native plugins for Unity, Unreal, iOS, Android and web
  • Headless cloud API for generating avatars at scale
  • Customisation of face, body shape, hair and outfits
  • GLB and FBX export that loads without a conversion step

Pros & cons

Strengths

  • Built for integration rather than as a standalone app
  • Rigged, engine-ready output saves months of character work
  • Free monthly allowance is enough to evaluate the pipeline

Watch out for

  • Commercial licensing and per-avatar pricing need a paid plan
  • Selfie quality drives likeness; poor input gives a generic face
  • Output is realistic, so cartoon styles need another pipeline

Best for & use cases

game characters, virtual try-on, metaverse apps and in-app avatar creation

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FAQ

What do I get from a selfie?

A textured 3D avatar with facial blendshapes and a standard rig, delivered as a head or a full body. It exports as GLB or FBX and imports into Unity, Unreal, Blender, three.js and Babylon.js without conversion.

Is it free for a small app?

There is a free monthly allowance, but it is intended for evaluation and typically limits or watermarks commercial use. Once you ship, expect a paid plan tied to avatar volume, and sometimes a revenue share as well.

Can it animate the avatar?

Yes, through a companion facial motion capture product that records a performance on a phone and converts it into animation for the rigged model, exported into Unity or Unreal through a plugin.