Selfie-to-3D avatar SDK for games, apps and virtual try-on
Avatar SDK from Itseez3D turns a single selfie into a rigged 3D avatar and ships it as an integration rather than an application. Native plugins exist for Unity, Unreal, iOS, Android and the web, alongside a headless cloud API for generating avatars server-side at scale. Output is a game-ready model with facial blendshapes and a standard humanoid skeleton, exported as GLB or FBX, so it loads into an engine without conversion. The same technology powers a browser-based creator that can be embedded in a site, and a companion product records facial performance to animate the result. A free monthly allowance covers evaluation only.
Last updated: 2026-09-20. This site only provides an index; for exact features, pricing, and licensing, see the official website.
game characters, virtual try-on, metaverse apps and in-app avatar creation
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A textured 3D avatar with facial blendshapes and a standard rig, delivered as a head or a full body. It exports as GLB or FBX and imports into Unity, Unreal, Blender, three.js and Babylon.js without conversion.
There is a free monthly allowance, but it is intended for evaluation and typically limits or watermarks commercial use. Once you ship, expect a paid plan tied to avatar volume, and sometimes a revenue share as well.
Yes, through a companion facial motion capture product that records a performance on a phone and converts it into animation for the rigged model, exported into Unity or Unreal through a plugin.
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