Open-weight text-to-audio model that also produces laughter and sound effects
Bark is an open-weight text-to-audio model released by Suno AI and published on GitHub under an MIT licence. It speaks text, but it also emits things a conventional text-to-speech engine will not: laughter, sighs, gasps, breathing and fragments of background noise, which suits game dialogue and audio sketches. Output follows a voice preset taken from short reference clips, so timbre can be steered without training anything. It runs locally on a GPU, so there are no per-character fees and no audio leaving your machine. The differentiator is that this is a research model you host yourself, not a hosted speech service.
Last updated: 2026-09-20. This site only provides an index; for exact features, pricing, and licensing, see the official website.
game dialogue prototypes, audio experiments, sound design and offline speech generation
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The code and weights are released under the MIT licence, which permits commercial use. You remain responsible for checking that any cloned voice you use and any audio you publish is lawful where you operate.
It is a model you run yourself rather than a service you call. There are no per-character fees and no rate limits, but you supply the GPU, handle the queueing, and accept that quality changes from run to run.
Expressive but inconsistent. Bark can produce convincing laughter and emotional delivery, yet it also invents words, shifts tone mid-sentence and copies quirks from the reference clip, so long narration usually needs retakes.
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